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Despite there being a lot here, which could be criticized, like the combat feeling a bit grindy and repetitive after a while or the cutscenes moving at a snail's pace, I actually enjoyed this quite a bit. It's like an essential indie game with its unique art style, unconventional narrative (feels extremely real for a video game) and trippy segments. But what's unusual for a game like this, is the cool action-heavy gameplay and it's fun. I only died once on normal, so wasn't too challenging, yet I was pretty engaged for the most part, especially the bossfights got intense. Though kinda annoying that all the language courses didn't really seem to pay off in the end and they made it so I had less money to experiment with the upgrades. Well, maybe in NG+.

Still unsure if I feel like going through it again on a higher difficulty, but I have a looot of respect for this game. It's very competently made and bubbling over with creativity, impressive for such a tiny team.

I can't wait to play this, it's so absolutely gorgeous!