Pill Baby
A downloadable game for Windows and Linux
Buy Now$10.00 USD or more
A stylish hack and slash game about an immigrant who has to take drugs to do her job. Play as Anna, finding a job and moving to a new country. Explore her new life, struggles, loneliness, relationships, language barrier.
Deep Action Mechanics
- Wide movement set/ Combo-based action where you can learn lots of different attacks, and use them strategically.
- Helpful drone units with special move that help you on offense or defense.
- Custom gloves for special effects such as freezing or poisoning parasites.
- Upgrades that make you powerful while forcing you to change your combat style.
- Epic boss fights: Fight with parasites 10 times your size.
Story
- Play as Anna, finding a job and moving to a new country.
- Stress, loneliness and alienation. Can she survive here?
- See the small town she moved to and interact with her new friends and neighbors. Form all kinds of relationships.
- Sinister and mysterious things are going on in this town.
Team
- Talha Kaya: Design and code
- Şeyma Hatip: Art
- Antifon Audio: Sound
- Selin Çınar: Poster
- Radio for the Daydreamers, Midnight Moodswings, Tensor, Danny Brown, Seiswork: Music
Purchase
Buy Now$10.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
PillBabyWin.zip 536 MB
PillBabyLinux.zip 581 MB
Comments
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Despite there being a lot here, which could be criticized, like the combat feeling a bit grindy and repetitive after a while or the cutscenes moving at a snail's pace, I actually enjoyed this quite a bit. It's like an essential indie game with its unique art style, unconventional narrative (feels extremely real for a video game) and trippy segments. But what's unusual for a game like this, is the cool action-heavy gameplay and it's fun. I only died once on normal, so wasn't too challenging, yet I was pretty engaged for the most part, especially the bossfights got intense. Though kinda annoying that all the language courses didn't really seem to pay off in the end and they made it so I had less money to experiment with the upgrades. Well, maybe in NG+.
Still unsure if I feel like going through it again on a higher difficulty, but I have a looot of respect for this game. It's very competently made and bubbling over with creativity, impressive for such a tiny team.
I can't wait to play this, it's so absolutely gorgeous!